Elliot Clyde published a new blog post titled "Making Games with OpenCode" on September 22, 2026, detailing an experiment in using the OpenCode CLI tool for game development workflows. The post, hosted on elliotclyde.nz, represents a niche but interesting intersection of terminal-based AI coding agents and creative software engineering.
The Tooling Angle
OpenCode has been gaining traction among developers who prefer terminal-first interfaces for AI-assisted coding. By applying it to game development, Clyde is testing the limits of these tools beyond standard web and backend applications. This is a practical move for indie devs who want to automate repetitive asset pipeline tasks or boilerplate code generation without leaving their shell environment.
Reception and Reach
The post was submitted to Hacker News, where it currently sits at 2 points with zero comments. This low engagement suggests that while the topic is technically relevant, it hasn't yet captured the broader developer community's attention. The lack of discussion indicates either a very niche audience or a post that hasn't been discovered by the HN crowd yet.
Key Takeaways
- OpenCode is being explored for game dev workflows, not just web apps.
- The blog post is currently low-traffic with minimal community engagement.
- Terminal-based AI tools are expanding into creative coding domains.
The Bottom Line
If you're an indie game dev living in your terminal, check this out. Otherwise, it's probably too early to tell if OpenCode can replace your IDE for game projects.